The perks themselves have seen a major overhaul, and now even non-combat skills have some decent advantages. Small Arms, for instance, has eight separate perks available, while Lock Picking has none and Armor Modding only has a single perk available all the way at the end when you hit Level 10.

Combat Skills and Perks

Automatic Weapons

Big Guns

Brawling

Melee Combat

Small Arms

Sniper Rifles

 

Exploration Skills and Perks

Animal Whisperer

Armor Modding

Barter

Explosives

First Aid

Hard Ass

Leadership

Lockpicking

Kiss Ass

Mechanics

Nerd Stuff

Sneaky Shit

Survival

Toaster Repair

Weapon Modding

Weird Science

General Perks

Every character can take these General perks regardless of which skills they have available. It’s possible there may be more earned through gameplay — these are just the perks available when you hit Level 4.

 

Stay tuned for a full lineup of Wasteland 3 tips and hints.

Wasteland 3 Complete Skills And Perks List   Wasteland 3 - 62