Much of the revenue has come from foreign countries, While Warcraft had a steep ticket dropoff in the US after generating $24.2 million on its first weekend (around 72.7%, with $6.5 million), it broke records in Ukraine ($233,000 for the biggest opening day ever) and is wildly successful in China ($156 million). Its success from the latter should come as no surprise, as half of World of Warcraft’s current players (5 million) hail from China.
As of now, it’s been reported to have made over double its budget cost ($160 million) worldwide. While it’s been reported it needs at least $450 million to break even, that’s enough to consider it a rousing financial success.
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